
- Lua Tutorial
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- Lua - Functions in Table
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- Lua Strings
- Lua - Strings
- Lua - String Concatenation
- Lua - Loop Through String
- Lua - String to Int
- Lua - Split String
- Lua - Check String is NULL
- Lua Arrays
- Lua - Arrays
- Lua - Multi-dimensional Arrays
- Lua - Array Length
- Lua - Iterating Over Arrays
- Lua - Slicing Arrays
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- Lua - Merging Arrays
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- Lua - Searching Arrays
- Lua - Resizing Arrays
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- Lua Tables
- Lua - Tables
- Lua - Tables as Arrays
- Lua - Tables as Dictionaries
- Lua - Tables as Sets
- Lua - Table Length
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- Lua - Loop through Table
- Lua - Merge Tables
- Lua - Nested Tables
- Lua - Accessing Table Fields
- Lua - Copy Table by Value
- Lua - Get Entries from Table
- Lua - Table Metatables
- Lua - Tables as Objects
- Lua - Table Inheritance
- Lua - Table Cloning
- Lua - Table Sorting
- Lua - Table Searching
- Lua - Table Serialization
- Lua - Weak Tables
- Lua - Table Memory Management
- Lua - Tables as Stacks
- Lua - Tables as Queues
- Lua - Sparse Tables
- Lua Lists
- Lua - Lists
- Lua - Inserting Elements into Lists
- Lua - Removing Elements from Lists
- Lua - Iterating Over Lists
- Lua - Reverse Iterating Over Lists
- Lua - Accessing List Elements
- Lua - Modifying List Elements
- Lua - List Length
- Lua - Concatenate Lists
- Lua - Slicing Lists
- Lua - Sorting Lists
- Lua - Reversing Lists
- Lua - Searching in Lists
- Lua - Shuffling List
- Lua - Multi-dimensional Lists
- Lua - Sparse Lists
- Lua - Lists as Stacks
- Lua - Lists as Queues
- Lua - Functional Operations on Lists
- Lua - Immutable Lists
- Lua - List Serialization
- Lua - Metatables with Lists
- Lua Modules
- Lua - Modules
- Lua - Returning Functions from Modules
- Lua - Returning Functions Table from Modules
- Lua - Module Scope
- Lua - SubModule
- Lua - Module Caching
- Lua - Custom Module Loaders
- Lua - Namespaces
- Lua - Singleton Modules
- Lua - Sharing State Between Modules
- Lua - Module Versioning
- Lua Metatables
- Lua - Metatables
- Lua - Chaining Metatables
- Lua Coroutines
- Lua - Coroutines
- Lua File Handling
- Lua - File I/O
- Lua - Opening Files
- Lua - Modes for File Access
- Lua - Reading Files
- Lua - Writing Files
- Lua - Closing Files
- Lua - Renaming Files
- Lua - Deleting Files
- Lua - File Buffers and Flushing
- Lua - Reading Files Line by Line
- Lua - Binary File Handling
- Lua - File Positioning
- Lua - Appending to Files
- Lua - Error Handling in File Operations
- Lua - Checking if File exists
- Lua - Checking if File is Readable
- Lua - Checking if File is Writable
- Lua - Checking if File is ReadOnly
- Lua - File Descriptors
- Lua - Creating Temporary Files
- Lua - Working with Large Files
- Lua Advanced
- Lua - Error Handling
- Lua - Debugging
- Lua - Garbage Collection
- Lua - Object Oriented
- Lua - Web Programming
- Lua - Database Access
- Lua - Game Programing
- Lua Useful Resources
- Lua - Quick Guide
- Lua - Useful Resources
- Lua - Discussion
Lua - Binary File Handling
In, by default all files are read/write in text mode. In unix there is no difference between binary and text file and all files are processed alike but in some systems like windows, binary files are to be handled differently. In lua, we can pass an additional flag b while reading/writing a file.
A simple binary file open operation uses the following statement.
file = io.open (filename [, mode])
The various file modes are listed in the following table.
Sr.No. | Mode & Description |
---|---|
1 |
"rb" Read-only binary mode and is the default mode where an existing file is opened. |
2 |
"wb" Write enabled binary mode that overwrites the existing file or creates a new file. |
3 |
"ab" Append binary mode that opens an existing file or creates a new file for appending. |
4 |
"rb+" Read and write binary mode for an existing file. |
5 |
"wb+" All existing data is removed if file exists or new file is created with read write permissions. |
6 |
"ab+" Append mode with read mode enabled that opens an existing file or creates a new file. |
Example - Write Binary File Contents
Let us now see how to write a binary file.
main.lua
-- write a binary file function writeFile() -- Opens a file in write mode f = io.open("length.lua","wb") -- set f as default input io.output(f) io.write("-- initialize a table","\n") io.write("table = { 1, 2, 3}","\n") io.write("-- print the length of the table as 3","\n") io.write("print(#table)","\n") -- close the file handle io.close(f) print("Content written to the file successfully.") end -- write the file writeFile()
Output
When the above code is built and executed, it produces the following result −
Content written to the file successfully.
File Content
Above code create the file example.txt in current directory if not present otherwise overwrite the existing content. You can check the content of example.txt−
-- initialize a table table = { 1, 2, 3} -- print the length of the table as 3 print(#table)
Example - Reading a binary File
Let us now see how to read contents of a binary file.
main.lua
-- read a file content function readFile() -- Opens a file in read mode, f = io.open("length.lua","rb") -- set f as input io.input(f) -- read all content of the File contents = io.read("*all") print(contents) -- close the file handle f:close() end -- read the file readFile()
Output
When the above code is built and executed, it produces the following result −
-- initialize a table table = { 1, 2, 3} -- print the length of the table as 3 print(#table)