
- Lua Tutorial
- Lua - Home
- Lua Basics
- Lua - Overview
- Lua - Environment
- Lua - Basic Syntax
- Lua - Comments
- Lua - Print Hello World
- Lua - Variables
- Lua - Data Types
- Lua - Operators
- Lua - Loops
- Lua - Generic For
- Lua - Decision Making
- Lua - Date and Time
- Lua Functions
- Lua - Functions
- Lua - Multiple Results
- Lua - Named Arguments
- Lua - Default/Optional Arguments
- Lua - Closures
- Lua - Uses of Closures
- Lua - Local Functions
- Lua - Anonymous Functions
- Lua - Functions in Table
- Lua - Proper Tail Calls
- Lua Strings
- Lua - Strings
- Lua - String Concatenation
- Lua - Loop Through String
- Lua - String to Int
- Lua - Split String
- Lua - Check String is NULL
- Lua Arrays
- Lua - Arrays
- Lua - Multi-dimensional Arrays
- Lua - Array Length
- Lua - Iterating Over Arrays
- Lua - Slicing Arrays
- Lua - Sorting Arrays
- Lua - Merging Arrays
- Lua - Sparse Arrays
- Lua - Searching Arrays
- Lua - Resizing Arrays
- Lua - Array to String Conversion
- Lua - Array as Stack
- Lua - Array as Queue
- Lua - Array with Metatables
- Lua - Immutable Arrays
- Lua - Shuffling Arrays
- Lua Iterators
- Lua - Iterators
- Lua - Stateless Iterators
- Lua - Stateful Iterators
- Lua - Built-in Iterators
- Lua - Custom Iterators
- Lua - Iterator Closures
- Lua - Infinite Iterators
- Lua - File Iterators
- Lua - Table Iterators
- Lua - Numeric Iterators
- Lua - Reverse Iterators
- Lua - Filter Iterators
- Lua - Range Iterators
- Lua - Chaining Iterators
- Lua Tables
- Lua - Tables
- Lua - Tables as Arrays
- Lua - Tables as Dictionaries
- Lua - Tables as Sets
- Lua - Table Length
- Lua - Table Iteration
- Lua - Table Constructors
- Lua - Loop through Table
- Lua - Merge Tables
- Lua - Nested Tables
- Lua - Accessing Table Fields
- Lua - Copy Table by Value
- Lua - Get Entries from Table
- Lua - Table Metatables
- Lua - Tables as Objects
- Lua - Table Inheritance
- Lua - Table Cloning
- Lua - Table Sorting
- Lua - Table Searching
- Lua - Table Serialization
- Lua - Weak Tables
- Lua - Table Memory Management
- Lua - Tables as Stacks
- Lua - Tables as Queues
- Lua - Sparse Tables
- Lua Lists
- Lua - Lists
- Lua - Inserting Elements into Lists
- Lua - Removing Elements from Lists
- Lua - Iterating Over Lists
- Lua - Reverse Iterating Over Lists
- Lua - Accessing List Elements
- Lua - Modifying List Elements
- Lua - List Length
- Lua - Concatenate Lists
- Lua - Slicing Lists
- Lua - Sorting Lists
- Lua - Reversing Lists
- Lua - Searching in Lists
- Lua - Shuffling List
- Lua - Multi-dimensional Lists
- Lua - Sparse Lists
- Lua - Lists as Stacks
- Lua - Lists as Queues
- Lua - Functional Operations on Lists
- Lua - Immutable Lists
- Lua - List Serialization
- Lua - Metatables with Lists
- Lua Modules
- Lua - Modules
- Lua - Returning Functions from Modules
- Lua - Returning Functions Table from Modules
- Lua - Module Scope
- Lua - SubModule
- Lua - Module Caching
- Lua - Custom Module Loaders
- Lua - Namespaces
- Lua - Singleton Modules
- Lua - Sharing State Between Modules
- Lua - Module Versioning
- Lua Metatables
- Lua - Metatables
- Lua - Chaining Metatables
- Lua Coroutines
- Lua - Coroutines
- Lua File Handling
- Lua - File I/O
- Lua - Opening Files
- Lua - Modes for File Access
- Lua - Reading Files
- Lua - Writing Files
- Lua - Closing Files
- Lua - Renaming Files
- Lua - Deleting Files
- Lua - File Buffers and Flushing
- Lua - Reading Files Line by Line
- Lua - Binary File Handling
- Lua - File Positioning
- Lua - Appending to Files
- Lua - Error Handling in File Operations
- Lua - Checking if File exists
- Lua - Checking if File is Readable
- Lua - Checking if File is Writable
- Lua - Checking if File is ReadOnly
- Lua - File Descriptors
- Lua - Creating Temporary Files
- Lua - Working with Large Files
- Lua Advanced
- Lua - Error Handling
- Lua - Debugging
- Lua - Garbage Collection
- Lua - Object Oriented
- Lua - Web Programming
- Lua - Database Access
- Lua - Game Programing
- Lua Useful Resources
- Lua - Quick Guide
- Lua - Useful Resources
- Lua - Discussion
Lua - Closures
A closure is a function defined within a enclosing function scope. A closure function can access and modify the variables of enclosing function even after enclosing function finishes execution. This capability is termed as lexical or static scoping.
Key Concepts
Lexical Scoping
Lua uses lexical scoping which means scope of a variable is determined by the location of the variable where it is defined. When an inner function is defined within a function then inner function can access the local variables of the enclosing outer function.
Closures
When a function access the local variable of enclosing function, it closes over the variable. This is termed as Closure. A closure bundles the inner function functionality with the environment, the value of local variable of enclosing function.
Upvalues
When an enclosing function completes execution, its local variables are out of scope. But closure still have access to captured external variables of enclosing function and these values are termed as upvalues in Lua.
If multiple closures are created within a function and all closure refers to same local variable, the upvalue will be same for all closures. That effectively means that modification to upvalue in one closure reflects in another enclosure.
Example - Usage of Closure
In this example, we're creating a closure function to create a counter.
main.lua
function startCounter(initialValue) local count = initialValue -- a closure return function() count = count + 1 return count end end incrementer1 = startCounter(10) incrementer2 = startCounter(100) -- prints 11 print(incrementer1()) -- prints 12 print(incrementer1()) -- prints 101 print(incrementer2()) -- prints 102 print(incrementer2())
Output
When the above code is built and executed, it produces the following result −
11 12 101 102
Explanation
startCounter(initialValue) is an enclosing function accepting an initial value.
We've created a local variable count and assigned it the passed argument value.
An anonymous function is returned which forms a closure over count variable.
In closure function, we're incrementing the count variable and returning the same.
When incrementer1 = startCounter(10) is called, a closure is created with its own count initialized to 10.
When incrementer2 = startCounter(100) is called, another closure is created with its own count initialized to 100.
incrementer1 and incrementer2 holds references to closures. When these closures are called, the corresponding count variable is incremented, independent to each other.
Example - Usage of Closure to create a Iterator
In this example, we're creating an iterator to navigate elements of a list using closures.
main.lua
function listIterator(list) local i = 0 local n = #list -- size of the list -- closure function to get next element return function() i = i + 1 if i <= n then return list[i] end end end list = {1, 2, 3, 4, 5} for element in listIterator(list) do print(element) end
Output
When the above code is built and executed, it produces the following result −
1 2 3 4 5
Explanation
listIterator(list) is an enclosing function accepting a list.
We've created local variable i and n initialized with 0 and size of the list.
A closure is returned which increments the index by 1 and using a check on size of the list, the next value of the list is returned.
In generic for loop, we're using listIterator(list) to navigate through all elements and values are printed.