
- Lua Tutorial
- Lua - Home
- Lua Basics
- Lua - Overview
- Lua - Environment
- Lua - Basic Syntax
- Lua - Comments
- Lua - Print Hello World
- Lua - Variables
- Lua - Data Types
- Lua - Operators
- Lua - Loops
- Lua - Generic For
- Lua - Decision Making
- Lua - Date and Time
- Lua Functions
- Lua - Functions
- Lua - Multiple Results
- Lua - Named Arguments
- Lua - Default/Optional Arguments
- Lua - Closures
- Lua - Uses of Closures
- Lua - Local Functions
- Lua - Anonymous Functions
- Lua - Functions in Table
- Lua - Proper Tail Calls
- Lua Strings
- Lua - Strings
- Lua - String Concatenation
- Lua - Loop Through String
- Lua - String to Int
- Lua - Split String
- Lua - Check String is NULL
- Lua Arrays
- Lua - Arrays
- Lua - Multi-dimensional Arrays
- Lua - Array Length
- Lua - Iterating Over Arrays
- Lua - Slicing Arrays
- Lua - Sorting Arrays
- Lua - Merging Arrays
- Lua - Sparse Arrays
- Lua - Searching Arrays
- Lua - Resizing Arrays
- Lua - Array to String Conversion
- Lua - Array as Stack
- Lua - Array as Queue
- Lua - Array with Metatables
- Lua - Immutable Arrays
- Lua - Shuffling Arrays
- Lua Iterators
- Lua - Iterators
- Lua - Stateless Iterators
- Lua - Stateful Iterators
- Lua - Built-in Iterators
- Lua - Custom Iterators
- Lua - Iterator Closures
- Lua - Infinite Iterators
- Lua - File Iterators
- Lua - Table Iterators
- Lua - Numeric Iterators
- Lua - Reverse Iterators
- Lua - Filter Iterators
- Lua - Range Iterators
- Lua - Chaining Iterators
- Lua Tables
- Lua - Tables
- Lua - Tables as Arrays
- Lua - Tables as Dictionaries
- Lua - Tables as Sets
- Lua - Table Length
- Lua - Table Iteration
- Lua - Table Constructors
- Lua - Loop through Table
- Lua - Merge Tables
- Lua - Nested Tables
- Lua - Accessing Table Fields
- Lua - Copy Table by Value
- Lua - Get Entries from Table
- Lua - Table Metatables
- Lua - Tables as Objects
- Lua - Table Inheritance
- Lua - Table Cloning
- Lua - Table Sorting
- Lua - Table Searching
- Lua - Table Serialization
- Lua - Weak Tables
- Lua - Table Memory Management
- Lua - Tables as Stacks
- Lua - Tables as Queues
- Lua - Sparse Tables
- Lua Lists
- Lua - Lists
- Lua - Inserting Elements into Lists
- Lua - Removing Elements from Lists
- Lua - Iterating Over Lists
- Lua - Reverse Iterating Over Lists
- Lua - Accessing List Elements
- Lua - Modifying List Elements
- Lua - List Length
- Lua - Concatenate Lists
- Lua - Slicing Lists
- Lua - Sorting Lists
- Lua - Reversing Lists
- Lua - Searching in Lists
- Lua - Shuffling List
- Lua - Multi-dimensional Lists
- Lua - Sparse Lists
- Lua - Lists as Stacks
- Lua - Lists as Queues
- Lua - Functional Operations on Lists
- Lua - Immutable Lists
- Lua - List Serialization
- Lua - Metatables with Lists
- Lua Modules
- Lua - Modules
- Lua - Returning Functions from Modules
- Lua - Returning Functions Table from Modules
- Lua - Module Scope
- Lua - SubModule
- Lua - Module Caching
- Lua - Custom Module Loaders
- Lua - Namespaces
- Lua - Singleton Modules
- Lua - Sharing State Between Modules
- Lua - Module Versioning
- Lua Metatables
- Lua - Metatables
- Lua - Chaining Metatables
- Lua Coroutines
- Lua - Coroutines
- Lua File Handling
- Lua - File I/O
- Lua - Opening Files
- Lua - Modes for File Access
- Lua - Reading Files
- Lua - Writing Files
- Lua - Closing Files
- Lua - Renaming Files
- Lua - Deleting Files
- Lua - File Buffers and Flushing
- Lua - Reading Files Line by Line
- Lua - Binary File Handling
- Lua - File Positioning
- Lua - Appending to Files
- Lua - Error Handling in File Operations
- Lua - Checking if File exists
- Lua - Checking if File is Readable
- Lua - Checking if File is Writable
- Lua - Checking if File is ReadOnly
- Lua - File Descriptors
- Lua - Creating Temporary Files
- Lua - Working with Large Files
- Lua Advanced
- Lua - Error Handling
- Lua - Debugging
- Lua - Garbage Collection
- Lua - Object Oriented
- Lua - Web Programming
- Lua - Database Access
- Lua - Game Programing
- Lua Useful Resources
- Lua - Quick Guide
- Lua - Useful Resources
- Lua - Discussion
Lua - Function with Optional Parameters
In Lua, there is no direct support for optional parameters and named parameters in functions definition. But we've seen how to implement named parameters in Named Arguments chapter. In this chapter, we'll showcase how to add support for optional parameters and how to add default values to the parameters in case parameters are not passed to a function.
Adding Support for Optional Parameter
Let's revisit the example used in Named Arguments chapter. We've created a table named as shapeDetails and passed the same to the function as shown below −
main.lua
-- function to calculate area of a shape passed function calculate(shapeDetails) return shapeDetails.length * shapeDetails.width end shapeDetails = {type='Rect', length=2, width=4} -- calculate area of rectangle print('Area of Rectangle', calculate(shapeDetails))
Output
When we run the above code, we will get the following output−
Area of Rectangle 8
Now suppose, we want to add hight details of shape as well but keeep it optional. That's easy to handle now as a part of table.
shapeDetails = {type='Cuboid', length=2, width=4, height=10}
Handle the same in function as shown in code below−
function calculate(shapeDetails) if shapeDetails.height then return length * width * height else return length * breadth end end
Complete Example of Optional Parameter
Now specify length, width to function in one call and all three parameters in second call and verify the result.
main.lua
-- function to calculate area or volume of a shape passed function calculate(shapeDetails) if shapeDetails.height then return shapeDetails.length * shapeDetails.width * shapeDetails.height else return shapeDetails.length * shapeDetails.width end end shapeDetails = {length=2, width=4} -- calculate area of rectangle print('Area of Rectangle', calculate(shapeDetails)) shapeDetails = {length=2, width=4, height=10} -- calculate volume of cuboid print('Volume of Cuboid', calculate(shapeDetails))
Output
When we run the above code, we will get the following output−
Area of Rectangle 8 Volume of Cuboid 80
Default parameter Implementation
In similar way as we've defined optional parameter, we can set default value(s) to optional parameter(s) as shown in example below−
main.lua
-- function to calculate volume of a shape passed function calculate(shapeDetails) local length = shapeDetails.length local width = shapeDetails.width local height = 1 -- default value of height -- if height is provided, then use the provided one if shapeDetails.height then height = shapeDetails.height end local area = length * width local volume = length * width * height return area, volume end shapeDetails = {length=2, width=4} -- calculate area and volume(using default height) area, volume = calculate(shapeDetails) -- print area and volume print(area, volume) -- add height to the shape shapeDetails.height=10 -- calculate area and volume(using provided height) area, volume = calculate(shapeDetails) -- print area and volume print(area, volume)
Output
When we run the above code, we will get the following output−
8 8 8 80