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Lua - Functions within Table
A table is a versatile data structure in Lua. We can define functions within a table in order to implement object oriented programming in Lua. Such functions are referred as methods which are to operate on the table itself. table is referred using self keyword.
Defining a method for a table
We can define a method within a table in multiple ways. Following example uses dot (.) notation.
main.lua
-- define a table Rectangle = { length = 10, breadth = 5 } -- define a method Rectangle.area = function (self) return self.length * self.breadth end -- create rectangle object r1 = Rectangle -- compute and print area of Rectangle object print(r1.area(r1))
Output
When the above code is built and executed, it produces the following result −
50
Following example shows declaration of method within table.
main.lua
-- define a table Rectangle = { length = 10, breadth = 5, -- define a method area = function (self) return self.length * self.breadth end } -- create rectangle object r1 = Rectangle -- compute and print area of Rectangle object print(r1.area(r1))
Output
When the above code is built and executed, it produces the following result −
50
Define a function using colon(:)
As we've seen that to refer to table, we've used self keyword. Using colon, we can define the method without need to use self as argument. This is also termed as syntactic sugar code.
main.lua
-- define a table Rectangle = { length = 10, breadth = 5 } -- define a method function Rectangle:area() return self.length * self.breadth end -- create rectangle object r1 = Rectangle -- compute and print area of Rectangle object print(r1:area())
Output
When the above code is built and executed, it produces the following result −
50