
- Lua Tutorial
- Lua - Home
- Lua Basics
- Lua - Overview
- Lua - Environment
- Lua - Basic Syntax
- Lua - Comments
- Lua - Print Hello World
- Lua - Variables
- Lua - Data Types
- Lua - Operators
- Lua - Loops
- Lua - Generic For
- Lua - Decision Making
- Lua - Date and Time
- Lua Functions
- Lua - Functions
- Lua - Multiple Results
- Lua - Named Arguments
- Lua - Default/Optional Arguments
- Lua - Closures
- Lua - Uses of Closures
- Lua - Local Functions
- Lua - Anonymous Functions
- Lua - Functions in Table
- Lua - Proper Tail Calls
- Lua Strings
- Lua - Strings
- Lua - String Concatenation
- Lua - Loop Through String
- Lua - String to Int
- Lua - Split String
- Lua - Check String is NULL
- Lua Arrays
- Lua - Arrays
- Lua - Multi-dimensional Arrays
- Lua - Array Length
- Lua - Iterating Over Arrays
- Lua - Slicing Arrays
- Lua - Sorting Arrays
- Lua - Merging Arrays
- Lua - Sparse Arrays
- Lua - Searching Arrays
- Lua - Resizing Arrays
- Lua - Array to String Conversion
- Lua - Array as Stack
- Lua - Array as Queue
- Lua - Array with Metatables
- Lua - Immutable Arrays
- Lua - Shuffling Arrays
- Lua Iterators
- Lua - Iterators
- Lua - Stateless Iterators
- Lua - Stateful Iterators
- Lua - Built-in Iterators
- Lua - Custom Iterators
- Lua - Iterator Closures
- Lua - Infinite Iterators
- Lua - File Iterators
- Lua - Table Iterators
- Lua - Numeric Iterators
- Lua - Reverse Iterators
- Lua - Filter Iterators
- Lua - Range Iterators
- Lua - Chaining Iterators
- Lua Tables
- Lua - Tables
- Lua - Tables as Arrays
- Lua - Tables as Dictionaries
- Lua - Tables as Sets
- Lua - Table Length
- Lua - Table Iteration
- Lua - Table Constructors
- Lua - Loop through Table
- Lua - Merge Tables
- Lua - Nested Tables
- Lua - Accessing Table Fields
- Lua - Copy Table by Value
- Lua - Get Entries from Table
- Lua - Table Metatables
- Lua - Tables as Objects
- Lua - Table Inheritance
- Lua - Table Cloning
- Lua - Table Sorting
- Lua - Table Searching
- Lua - Table Serialization
- Lua - Weak Tables
- Lua - Table Memory Management
- Lua - Tables as Stacks
- Lua - Tables as Queues
- Lua - Sparse Tables
- Lua Lists
- Lua - Lists
- Lua - Inserting Elements into Lists
- Lua - Removing Elements from Lists
- Lua - Iterating Over Lists
- Lua - Reverse Iterating Over Lists
- Lua - Accessing List Elements
- Lua - Modifying List Elements
- Lua - List Length
- Lua - Concatenate Lists
- Lua - Slicing Lists
- Lua - Sorting Lists
- Lua - Reversing Lists
- Lua - Searching in Lists
- Lua - Shuffling List
- Lua - Multi-dimensional Lists
- Lua - Sparse Lists
- Lua - Lists as Stacks
- Lua - Lists as Queues
- Lua - Functional Operations on Lists
- Lua - Immutable Lists
- Lua - List Serialization
- Lua - Metatables with Lists
- Lua Modules
- Lua - Modules
- Lua - Returning Functions from Modules
- Lua - Returning Functions Table from Modules
- Lua - Module Scope
- Lua - SubModule
- Lua - Module Caching
- Lua - Custom Module Loaders
- Lua - Namespaces
- Lua - Singleton Modules
- Lua - Sharing State Between Modules
- Lua - Module Versioning
- Lua Metatables
- Lua - Metatables
- Lua - Chaining Metatables
- Lua Coroutines
- Lua - Coroutines
- Lua File Handling
- Lua - File I/O
- Lua - Opening Files
- Lua - Modes for File Access
- Lua - Reading Files
- Lua - Writing Files
- Lua - Closing Files
- Lua - Renaming Files
- Lua - Deleting Files
- Lua - File Buffers and Flushing
- Lua - Reading Files Line by Line
- Lua - Binary File Handling
- Lua - File Positioning
- Lua - Appending to Files
- Lua - Error Handling in File Operations
- Lua - Checking if File exists
- Lua - Checking if File is Readable
- Lua - Checking if File is Writable
- Lua - Checking if File is ReadOnly
- Lua - File Descriptors
- Lua - Creating Temporary Files
- Lua - Working with Large Files
- Lua Advanced
- Lua - Error Handling
- Lua - Debugging
- Lua - Garbage Collection
- Lua - Object Oriented
- Lua - Web Programming
- Lua - Database Access
- Lua - Game Programing
- Lua Useful Resources
- Lua - Quick Guide
- Lua - Useful Resources
- Lua - Discussion
Lua - Iterating over Lists
In order to iterate a list, it is good practice to build an iterator which can return the next element of the list. See the following code of the iterator function on the list.
-- iterate through the list local function iterate(self, current) -- if current is nil -- set the current as first node if not current then current = self.first -- if current is present -- set current as current next elseif current then current = current._next end -- return current return current end -- return the iterator function list:iterate() return iterate, self, nil end
We can use list:iterate() function to iterate the list which will return the next element when invoked in a for loop.
We'll build the list and then add method to insert an element. Finally, using iterate function in a for loop, we'll iterate the list.
Step 1: Create List
Create a List with a push method to add an element to the end of the list.
-- List Implementation list = {} list.__index = list -- push an element to the end of the list function list:push(t) -- move till last node if self.last then self.last._next = t t._prev = self.last self.last = t else -- set the node as first node self.first = t self.last = t end -- increment the length of the list self.length = self.length + 1 end
Step 2: Using setmetatable
modify list behavior when list is called to push elements.
setmetatable(list, { __call = function(_, ...) local t = setmetatable({ length = 0 }, list) for _, v in ipairs{...} do t:push(v) end return t end })
Step 3: Create iterator over list
Create an iterator to navigate through elements of the list.
-- iterate through the list local function iterate(self, current) -- if current is nil -- set the current as first node if not current then current = self.first -- if current is present -- set current as current next elseif current then current = current._next end -- return current return current end -- return the iterator function list:iterate() return iterate, self, nil end
Step 4: Test Iterations on List
In list, we can insert objects,
-- define data tables local mon = { "Mon" } local tue = { "Tue" } -- create a new list with two values local l = list(mon, tue) -- iterate throgh entries for v in l:iterate() do print(v[1]) end -- create more data local wed = { "Wed" } local fri = { "Fri" } -- add a table to the list l:push(wed) -- add a table to the list l:push({ "Thu" }) -- add a table to the list l:push(fri) -- iterate throgh entries for v in l:iterate() do print(v[1]) end
Complete Example - Iterating elements of a List
Following is the complete example of inserting and traversing elements of a list.
main.lua
-- List Implementation list = {} list.__index = list setmetatable(list, { __call = function(_, ...) local t = setmetatable({ length = 0 }, list) for _, v in ipairs{...} do t:push(v) end return t end }) -- push an element to the end of the list function list:push(t) -- move till last node if self.last then self.last._next = t t._prev = self.last self.last = t else -- set the node as first node self.first = t self.last = t end -- increment the length of the list self.length = self.length + 1 end -- iterate through the list local function iterate(self, current) if not current then current = self.first elseif current then current = current._next end return current end function list:iterate() return iterate, self, nil end -- define data tables local mon = { "Mon" } local tue = { "Tue" } -- create a new list with two values local l = list(mon, tue) print("Original List") -- iterate throgh entries for v in l:iterate() do print(v[1]) end -- create more data local wed = { "Wed" } local fri = { "Fri" } -- add a table to the list l:push(wed) -- add a table to the list l:push({ "Thu" }) -- add a table to the list l:push(fri) print("List with added entries") -- iterate throgh entries for v in l:iterate() do print(v[1]) end
Output
When we run the above code, we will get the following output−
Original List Mon Tue List with added entries Mon Tue Wed Thu Fri