
- Lua Tutorial
- Lua - Home
- Lua Basics
- Lua - Overview
- Lua - Environment
- Lua - Basic Syntax
- Lua - Comments
- Lua - Print Hello World
- Lua - Variables
- Lua - Data Types
- Lua - Operators
- Lua - Loops
- Lua - Generic For
- Lua - Decision Making
- Lua - Date and Time
- Lua Functions
- Lua - Functions
- Lua - Multiple Results
- Lua - Named Arguments
- Lua - Default/Optional Arguments
- Lua - Closures
- Lua - Uses of Closures
- Lua - Local Functions
- Lua - Anonymous Functions
- Lua - Functions in Table
- Lua - Proper Tail Calls
- Lua Strings
- Lua - Strings
- Lua - String Concatenation
- Lua - Loop Through String
- Lua - String to Int
- Lua - Split String
- Lua - Check String is NULL
- Lua Arrays
- Lua - Arrays
- Lua - Multi-dimensional Arrays
- Lua - Array Length
- Lua - Iterating Over Arrays
- Lua - Slicing Arrays
- Lua - Sorting Arrays
- Lua - Merging Arrays
- Lua - Sparse Arrays
- Lua - Searching Arrays
- Lua - Resizing Arrays
- Lua - Array to String Conversion
- Lua - Array as Stack
- Lua - Array as Queue
- Lua - Array with Metatables
- Lua - Immutable Arrays
- Lua - Shuffling Arrays
- Lua Iterators
- Lua - Iterators
- Lua - Stateless Iterators
- Lua - Stateful Iterators
- Lua - Built-in Iterators
- Lua - Custom Iterators
- Lua - Iterator Closures
- Lua - Infinite Iterators
- Lua - File Iterators
- Lua - Table Iterators
- Lua - Numeric Iterators
- Lua - Reverse Iterators
- Lua - Filter Iterators
- Lua - Range Iterators
- Lua - Chaining Iterators
- Lua Tables
- Lua - Tables
- Lua - Tables as Arrays
- Lua - Tables as Dictionaries
- Lua - Tables as Sets
- Lua - Table Length
- Lua - Table Iteration
- Lua - Table Constructors
- Lua - Loop through Table
- Lua - Merge Tables
- Lua - Nested Tables
- Lua - Accessing Table Fields
- Lua - Copy Table by Value
- Lua - Get Entries from Table
- Lua - Table Metatables
- Lua - Tables as Objects
- Lua - Table Inheritance
- Lua - Table Cloning
- Lua - Table Sorting
- Lua - Table Searching
- Lua - Table Serialization
- Lua - Weak Tables
- Lua - Table Memory Management
- Lua - Tables as Stacks
- Lua - Tables as Queues
- Lua - Sparse Tables
- Lua Lists
- Lua - Lists
- Lua - Inserting Elements into Lists
- Lua - Removing Elements from Lists
- Lua - Iterating Over Lists
- Lua - Reverse Iterating Over Lists
- Lua - Accessing List Elements
- Lua - Modifying List Elements
- Lua - List Length
- Lua - Concatenate Lists
- Lua - Slicing Lists
- Lua - Sorting Lists
- Lua - Reversing Lists
- Lua - Searching in Lists
- Lua - Shuffling List
- Lua - Multi-dimensional Lists
- Lua - Sparse Lists
- Lua - Lists as Stacks
- Lua - Lists as Queues
- Lua - Functional Operations on Lists
- Lua - Immutable Lists
- Lua - List Serialization
- Lua - Metatables with Lists
- Lua Modules
- Lua - Modules
- Lua - Returning Functions from Modules
- Lua - Returning Functions Table from Modules
- Lua - Module Scope
- Lua - SubModule
- Lua - Module Caching
- Lua - Custom Module Loaders
- Lua - Namespaces
- Lua - Singleton Modules
- Lua - Sharing State Between Modules
- Lua - Module Versioning
- Lua Metatables
- Lua - Metatables
- Lua - Chaining Metatables
- Lua Coroutines
- Lua - Coroutines
- Lua File Handling
- Lua - File I/O
- Lua - Opening Files
- Lua - Modes for File Access
- Lua - Reading Files
- Lua - Writing Files
- Lua - Closing Files
- Lua - Renaming Files
- Lua - Deleting Files
- Lua - File Buffers and Flushing
- Lua - Reading Files Line by Line
- Lua - Binary File Handling
- Lua - File Positioning
- Lua - Appending to Files
- Lua - Error Handling in File Operations
- Lua - Checking if File exists
- Lua - Checking if File is Readable
- Lua - Checking if File is Writable
- Lua - Checking if File is ReadOnly
- Lua - File Descriptors
- Lua - Creating Temporary Files
- Lua - Working with Large Files
- Lua Advanced
- Lua - Error Handling
- Lua - Debugging
- Lua - Garbage Collection
- Lua - Object Oriented
- Lua - Web Programming
- Lua - Database Access
- Lua - Game Programing
- Lua Useful Resources
- Lua - Quick Guide
- Lua - Useful Resources
- Lua - Discussion
Lua - Tables as Arrays
Introduction
Array is an ordered arrangement of objects, which may be a one-dimensional array containing a collection of rows or a multi-dimensional array containing multiple rows and columns.
In Lua, arrays are implemented using indexing tables with integers. The size of an array is not fixed and it can grow based on our requirements, subject to memory constraints. We should ensure that arrays indexes are continous.
Example - Creation and Manipulation of Array
Arrays can be created in Lua using a constructor expression {} as an empty array. Then using a numeric for loop, we can assign values to the array as shown below.
main.lua
-- empty array array = {} -- assign values to the array for i=1, 10 do array[i] = i end -- add a value to the array array[11] = 11 -- get a value of Array print(array[5]) -- if index is not present, output will be nil print(array[12])
Output
When you build and execute the above program, it produces the following result −
5 nil
Example - Creation and Manipulation of Array with negative indexes
By default, array index starts from 1 instead of 0 like in C, Java languages. But as array is implemented using tables, we can use negative indexes as well.
main.lua
-- empty array array = {} -- assign values to the array for i= -5, 5 do array[i] = i end -- add a value to the array array[6] = 6 -- get a value of Array print(array[-2]) -- if index is not present, output will be nil print(array[-6])
Output
When you build and execute the above program, it produces the following result −
-2 nil
Example - Creation and Initialization of Array in single statement
We can initialize an array while creation as well. In example below, we've created arrays of numbers and strings.
main.lua
-- array of numbers numbers = { 1, 2, 3, 4, 5 } -- arrays of names names = {"Robert", "Julia", "Adam" } -- print a number at index 3 print(numbers[3]) -- print a name at index 2 print(names[2])
Output
When you build and execute the above program, it produces the following result −
3 Julia
Example - Traversing through an array
Array is implemented by tables and is using numeric indexes. So it is best to navigate using ipairs() iterator to get all values of an array as shown below:
main.lua
-- array of numbers numbers = { 11, 12, 13, 14, 15 } -- print all numbers for index, number in ipairs(numbers) do print(index, number) end -- arrays of names names = {"Robert", "Julia", "Adam" } -- print all names for index, name in ipairs(names) do print(index, name) end
Output
When you build and execute the above program, it produces the following result −
1 11 2 12 3 13 4 14 5 15 1 Robert 2 Julia 3 Adam