
- Lua Tutorial
- Lua - Home
- Lua Basics
- Lua - Overview
- Lua - Environment
- Lua - Basic Syntax
- Lua - Comments
- Lua - Print Hello World
- Lua - Variables
- Lua - Data Types
- Lua - Operators
- Lua - Loops
- Lua - Generic For
- Lua - Decision Making
- Lua - Date and Time
- Lua Functions
- Lua - Functions
- Lua - Multiple Results
- Lua - Named Arguments
- Lua - Default/Optional Arguments
- Lua - Closures
- Lua - Uses of Closures
- Lua - Local Functions
- Lua - Anonymous Functions
- Lua - Functions in Table
- Lua - Proper Tail Calls
- Lua Strings
- Lua - Strings
- Lua - String Concatenation
- Lua - Loop Through String
- Lua - String to Int
- Lua - Split String
- Lua - Check String is NULL
- Lua Arrays
- Lua - Arrays
- Lua - Multi-dimensional Arrays
- Lua - Array Length
- Lua - Iterating Over Arrays
- Lua - Slicing Arrays
- Lua - Sorting Arrays
- Lua - Merging Arrays
- Lua - Sparse Arrays
- Lua - Searching Arrays
- Lua - Resizing Arrays
- Lua - Array to String Conversion
- Lua - Array as Stack
- Lua - Array as Queue
- Lua - Array with Metatables
- Lua - Immutable Arrays
- Lua - Shuffling Arrays
- Lua Iterators
- Lua - Iterators
- Lua - Stateless Iterators
- Lua - Stateful Iterators
- Lua - Built-in Iterators
- Lua - Custom Iterators
- Lua - Iterator Closures
- Lua - Infinite Iterators
- Lua - File Iterators
- Lua - Table Iterators
- Lua - Numeric Iterators
- Lua - Reverse Iterators
- Lua - Filter Iterators
- Lua - Range Iterators
- Lua - Chaining Iterators
- Lua Tables
- Lua - Tables
- Lua - Tables as Arrays
- Lua - Tables as Dictionaries
- Lua - Tables as Sets
- Lua - Table Length
- Lua - Table Iteration
- Lua - Table Constructors
- Lua - Loop through Table
- Lua - Merge Tables
- Lua - Nested Tables
- Lua - Accessing Table Fields
- Lua - Copy Table by Value
- Lua - Get Entries from Table
- Lua - Table Metatables
- Lua - Tables as Objects
- Lua - Table Inheritance
- Lua - Table Cloning
- Lua - Table Sorting
- Lua - Table Searching
- Lua - Table Serialization
- Lua - Weak Tables
- Lua - Table Memory Management
- Lua - Tables as Stacks
- Lua - Tables as Queues
- Lua - Sparse Tables
- Lua Lists
- Lua - Lists
- Lua - Inserting Elements into Lists
- Lua - Removing Elements from Lists
- Lua - Iterating Over Lists
- Lua - Reverse Iterating Over Lists
- Lua - Accessing List Elements
- Lua - Modifying List Elements
- Lua - List Length
- Lua - Concatenate Lists
- Lua - Slicing Lists
- Lua - Sorting Lists
- Lua - Reversing Lists
- Lua - Searching in Lists
- Lua - Shuffling List
- Lua - Multi-dimensional Lists
- Lua - Sparse Lists
- Lua - Lists as Stacks
- Lua - Lists as Queues
- Lua - Functional Operations on Lists
- Lua - Immutable Lists
- Lua - List Serialization
- Lua - Metatables with Lists
- Lua Modules
- Lua - Modules
- Lua - Returning Functions from Modules
- Lua - Returning Functions Table from Modules
- Lua - Module Scope
- Lua - SubModule
- Lua - Module Caching
- Lua - Custom Module Loaders
- Lua - Namespaces
- Lua - Singleton Modules
- Lua - Sharing State Between Modules
- Lua - Module Versioning
- Lua Metatables
- Lua - Metatables
- Lua - Chaining Metatables
- Lua Coroutines
- Lua - Coroutines
- Lua File Handling
- Lua - File I/O
- Lua - Opening Files
- Lua - Modes for File Access
- Lua - Reading Files
- Lua - Writing Files
- Lua - Closing Files
- Lua - Renaming Files
- Lua - Deleting Files
- Lua - File Buffers and Flushing
- Lua - Reading Files Line by Line
- Lua - Binary File Handling
- Lua - File Positioning
- Lua - Appending to Files
- Lua - Error Handling in File Operations
- Lua - Checking if File exists
- Lua - Checking if File is Readable
- Lua - Checking if File is Writable
- Lua - Checking if File is ReadOnly
- Lua - File Descriptors
- Lua - Creating Temporary Files
- Lua - Working with Large Files
- Lua Advanced
- Lua - Error Handling
- Lua - Debugging
- Lua - Garbage Collection
- Lua - Object Oriented
- Lua - Web Programming
- Lua - Database Access
- Lua - Game Programing
- Lua Useful Resources
- Lua - Quick Guide
- Lua - Useful Resources
- Lua - Discussion
Lua - Weak Table
In Lua, developers are not required to delete or free memory as Lua provides automatic memory management via garbage collectors. A garbage collector is special entity which reclaims the memory of an object if there is no strong reference exists to that object.
Whenever we create a new table, an object is created and if two same tables are created and assigned to two references, eventually two objects are created occupying the memory. If we set one reference as nil, then garbage collector will reclaim the redundant object.
Problem statement
Now in case of a collection/table, where we're storing the objects directly as keys or values then garbage collector will not collect the objects even if those were not in use because table/collection is still referencing the objects. How to tell the garbage collector to reclaim memory of such object?-- empty collection days = { } -- create a key as object key = {} -- set a value days[key] = "mon" -- create second key as object key = {} -- override the first key days[key] = "MON" -- forces a garbage collection cycle -- to collect first key as it is not referenced now -- but first key will not be part of reclamation cycle collectgarbage()
Solution
Weak table is the solution for above problem. A weak table is a mechanism provided by Lua to tell a garbage collector that references are weak. A weak table can have keys as weak references, values as weak references or both as weak references. A meta field __mode is used to mark keys, values or both as weak.
Set keys as weak Keys in a Weak Table
-- weak table days = {} -- meta table modes = {} -- set the metatable setmetatable(days, modes) -- set the keys of days tables as weak keys modes.__mode = "k"
Set values as weak values in a Weak Table
-- weak table days = {} -- meta table modes = {} -- set the metatable setmetatable(days, modes) -- set the values of days tables as weak values modes.__mode = "v"
Set both keys and values as weak in a Weak Table
-- weak table days = {} -- meta table modes = {} -- set the metatable setmetatable(days, modes) -- set the keys and values of days tables as weak modes.__mode = "kv"
Complete Example of a Weak Table
Following is a sample example, demonstrating use of weak table for memory management.
main.lua
-- weak table days = {} -- meta table modes = {} -- set the metatable setmetatable(days, modes) -- set the keys of days tables as weak keys modes.__mode = "k" -- create first key as object key = {} -- set a value days[key] = "mon" -- create second key key = {} -- override the first key days[key] = "MON" -- forces a garbage collection cycle -- to collect first key as it is not referenced now collectgarbage() -- print the values in the table for _, day in pairs(days) do print(day) end
Output
When we run the above code, we will get the following output−
MON
Key Points on Weak Tables
Only objects can be collected from a weak table.
Numbers, booleans like values are not collectible.
If a object, either key or value is collected from a weak table, complete entry is removed.
A String, although collectible is not removed from a weak table unless its associated value is collected.